S11 Arena Rewards for WoW Season 11
Select a class above to view Arena Armor Sets and Weapons

We have spent many WoW years practicing arenas until we felt confident that we would be able to raise the rating of our customers, regardless of class combination used. Since then, we have spent a lot of time making sure to stay up-to-date when it comes to patch changes and any other changes that might affect how arenas should be played. This is because tactics and coordination of different types of class abilities in such a small arena environment is much more important than PvP Battlegrounds. Our company has now formed an A-team that is extremely hardcore in all PvP aspects of every class. Thus, we are confident that the Yeh! for Games' A-team can help you and your team gain access to the best gear in the game or your money back!

Every arena season, Yeh! for Games, Inc., offers their customers the option to purchase the best PvP weapons and armors, which are the rewards from the Arena system. This service allows you to buy Season 11 Arena gear for your character on World of Warcraft US or EU servers. Choose your class above and order S11 Arena Gear, and you will find the Arena gear on your character in a few weeks. You will still be able to play normally everyday without any interruption to your personal gameplay time because we will only login to do Arena games while you are offline. We will raise your arena team rating so that each week, you will gain conquest points for the specific WoW PvP Arena weapon or armor that you bought here.

If you cannot make up your mind on which Arena gear best suits your character, you can buy raw Conquest Points instead through our Conquest Points Leveling Service and choose what to spend it on later. Please note that by purchasing Arena Rewards that require Personal Arena Ratings, you are essentially ordering 2 of our World of Warcraft arena services, our Personal Arena Ratings Service and Conquest Points Leveling Service since these Arena items require a high personal arena rating in addition to the standard conquest points; therefore, prices for these Arena items will be slightly higher due to the packaging of 2 services in 1.


Important Information for our Customers

As trained as our teams are there are things to take into account for our success in the ever increasing competitive WoW arena, and they are as follows:

  • Scheduling: when your account is being serviced our gamers can not be booted off, this causes confusion, important games to be lost, and frustration for our arena pro gamers. Remember Yeh for Games receives many orders for our arena service and our time servicing your account is just as important to us as it is to you.

  • Respecs: in order to accomplish these massive rating requirements our gamers can not be hindered in the arena by competing in a PvP world with a PvE spec. We ask that you the customer supply the gold for necessary respecs that may be needed.

  • Partner: A skilled partner is by far the biggest factor in deciding how well one can do in arena. Although we have numerous Gladiator players at our disposal, it is still extremely difficult to achieve higher ratings when the partner is not skilled enough. That being said, if your order needs our arena gamer to find a partner to play with it will depend on what the server has to offer in terms of people looking for partners, class and skill. The majority of good players on a server already have a steady partner across the last 5 seasons and more than likely are not looking for a new one. This problem can be the cause of many setbacks, and as such we can only get as good of a rating as the partner allows.

  • Gear: Skill can only take your character so far, your toon’s gear needs to be competitive as well or it will hold progress back. Just to give an example, most teams in a battlegroup nowadays from 1400 and above have their full PvP BG Honor gear – purchasable on our PvP Honor Rewards page) and if your toon does not then it becomes an immediate uphill battle, which does not mean they cannot succeed, it just means that it will make your order much more difficult to complete. For any toon looking for arena items with a 2200 and above rating requirement, which includes Cataclysmic weapons, you will need at least full Cataclysmic Gladiator's armor pieces at the very least along with at least close to full Cataclysmic off pieces (wrists, belt, boots, rings, cloak, and necklace). The resilience requirement is lower for classes/specs such as Rogues, Elemental Shamans, Feral Druids, Ret Paladins and Death Knights because these classes/specs can and are good enough in arena with a mix of PvE/PvP gear.

Note: If you are ordering gear with a 2200 rating requirement (Tier 2 Cataclysmic) Weapons, you would have to possibly transfer your character to another server where our professional gamers play. This kind of rating cannot be achieved with partners randomly found on the server, it has to be played on two well-geared characters by two of our pro gamers.

We understand this is a service you are paying for but before any expectations are made on your order please make sure everything in the above requirements is checked off.


PvP Arena Rewards Rules

  • We will NOT remove your pre-existing items and gold.

  • We will NOT use bots or any type of automated programs to play your character. 1 real person will be playing your account during your Arena matches.

  • We will NOT count any previous arena points into our service. For example, if your character started off with 1,000 Arena Points at the beginning of the service, and you bought the Gladiator's Greatsword from us, you will end up with the Gladiator's Greatsword in your inventory along with your previous 1,000 Arena points you accumulated yourself.

  • If you are not currently on a team, we will create 2v2, 3v3, and 5v5 teams and find players to join us. You should have the required gold to create these teams yourself, otherwise, we will have to farm gold first. A 2v2 Arena Team charter cost 80g, a 3v3 Arena Team charter cost 120g, and a 5v5 Arena Team charter cost 200g.

  • After completion of the PvP Arena Rewards service, please change your password as we are no longer responsible for it.


Arena Changes in Wrath of the Lich King

With Wrath of the Lich King, 2 new arenas are introduced. Dalaran Arena, and The Ring of Valor located in Orgimmar. There are changes in arena design such as moving platforms and changes to the way players enter arena to prevent players from hiding indefinitely in their spawn areas. The Ring of Valor will have 2 constantly moving platforms with 2 tracks of spikes that shoot up from the ground. Watch your step! The Dalaran Arena will use line of sight massively. Resembling the sewers of the Dalaran city, there will be water pipes and several blocks and platforms to hide around. Similar to Nagrand Arena get ready to be strategic!


General Information about the Arena
(taken from the World of Warcraft Official Site)

The Arenas of World of Warcraft give the most battle-hardened and cold-blooded fighters a place to compete against each other in gladiatorial battles for honor, glory, and power. Gather your allies, build your teams, and prepare to face off against merciless foes and formidable enemies in a race to claim the honor of being the highest ranked Arena Team on your realm.

The main goal of the Arena PvP System is to offer players a highly competitive environment that does not rely so much on a huge investment of time but rather on a team's playing skills. Because the Arena System is meant to be the ultimate PvP challenge, the level requirement to join an Arena Team is level 70. You have the option of engaging other players in practice matches even if you are not level 70 yet, but these skirmishes do not gain you a Team Rating or Arena Points (more on those later).

Fields of Honor – The Arenas

Like battlegrounds, Arenas are instanced playfields where teams of players fight against each other. There are two Arenas currently in the game. The Ring of Trials can be found in Nagrand, while the Circle of Blood is in the Blade's Edge Mountains. Each Arena has a different layout and some unique twists that add an element of surprise to the fight.

The Ring of Trials

  • Location: Nagrand, south-east of Garadar
  • Theme: Ancient orcish proving ground
  • Special: One minute into the match, a cyclone appears and adds some spin to the fight.
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear that let you see stealthed and invisible characters, but it also does a little damage to you. Use it wisely.

The Circle of Blood

  • Location: Blade's Edge Mountains, north of Thunderlord Village
  • Theme: Ogrish arena
  • Shadow Sight: After 90 seconds, two Shadow Sight powerups appear that let you see stealthed and invisible characters, but it also does a little damage to you. Use it wisely.

Building Your Team

Arena Teams are very similar to guilds in that they are persistent groups of players with their own name and their own symbol, but there are also some differences between teams and guilds. There are three different types of teams, one for each type of match you can fight in the Arena: two players versus two players (2v2), 3v3, and 5v5. Unlike guilds, you can be in several different teams at the same time, but you can be in only one team of a certain type; for example, you can't be in two different 3v3 teams, but you can be in a 2v2 and in a 5v5 team. Also, you need to be at least level 70 before you can join or create an Arena Team.

Creating a team for the Arena System works just like creating a guild. First you need to purchase a team charter from an Arena Promoter, name your team, and then collect enough signatures to start a team (one additional signature for a 2v2 team, two for a 3v3, and four for a 5v5). Once you have all the signatures you need, you can turn in your completed team charter. You will now need to pick a flag for your team, which also works pretty much like creating a tabard for your guild – the main difference is that you don't have to pay for your flag design.

A team can include up to twice the number of characters required to start the team, which means you can have benchwarmers that fill in if your main gladiators are not available.

Fighting in the Arena

Once you have your team set up, it's time to prove your might in the Arena. You will need to enter the queue for the Arena like you enter the queue for a battleground: talk to an Arena Battlemaster and select the type of match you want to queue for. You can select a ranked game or a skirmish, a practice fight that won't impact your Team Rating. Once your team is in the queue, the matchmaking system will start looking for other teams with a suitable ranking for you to play against. When it finds a match for you, both teams are teleported into the arena...

Fights in the Arena are subject to a set of special rules. You'll find the most important ones listed below. We recommend you familiarize yourself with these rules before you enter your first match.

Warmup

At the beginning of each match, both teams are placed in separate holding areas, similar to battlegrounds like Arathi Basin or Warsong Gulch.
  • Any existing buffs and conjured items will be purged or deleted upon entering. This is to ensure outside buffs are not used, and no conjured items from players not actually in your group are being used.
  • Your health and mana are set to full.
  • While your buffs are removed, your debuffs are not. This is to prevent players from using arena matches to clear their debuffs.
  • Mana/Rage/Energy costs are reduced to zero in the holding area so that teams can buff up and prepare for the match.
  • Soul Shard costs are reduced to zero so that warlocks can summon Healthstones for their party without needing to bring an excessive number of stones for their group. This also means that warlocks can summon pets during this period without using a soul shard.
  • Pets are dismissed upon entering an arena. Players must re-summon, otherwise they'd be able to summon their long-cooldown pets before entering.

Team Flags

Each player automatically carries a flag that indicates what team they are on. Your team's insignia will be on this flag, so make sure to pick a cool and impressive banner that will strike fear in the hearts of your enemies.

Let the games begin!

Each arena match is one battle. After one match is over, you will fight different players in your next match. Keep in mind that each time you fight, you will have no information about who your opponents are or what their class composition is until the match begins.

Death in the Arena

When a character dies in an Arena instance, they'll be able to run around and "spectate" as a ghost. However, they will not be able to resurrect. The release spirit window says "You have died. Release spirit to enter Spectator Mode." Once the player has released, a message appears in the chat window stating, "You are in Spectator Mode. To abandon this battle, right-click the Arena icon on the minimap and select 'Leave Battle'."

Victory Conditions

Every Arena match is a game of Last Man Standing, meaning that the match ends once all characters on one team have died, with the other team being the winner.

Post-Match Summary

After the fight is over, a scoreboard appears with the following info:
  • Player names
  • Team names
  • Killing Blows per player
  • Damage Done per player
  • Healing Done per player
  • Rating adjustment per team

Other Information

  • No consumables other than bandages and conjured items can be used while in the arena.
  • Abilities/spells/items with cooldowns longer than 15 minutes cannot be used while in the arena. This also applies to resurrection.
  • There is no time limit for arena matches.
  • There is a power-up that allows you to see stealthed or invisible players, but you lose 15% of your health for picking it up. This allows you to combat players who attempt to hide to delay the match.
  • When players enter the Arena, all cooldowns on spells or items that have 15 minutes or less are reset. This allows them to have all their abilities available when the fight begins.
  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team. Example: /teamquit 2v2
  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.

From Team Ratings to Arena Points

The Arena System is meant to primarily reward competitiveness and player skill, and this is reflected in the way Team Ratings, Arena Points, and Arena Rewards tie into each other.

Each team has a Team Rating. This rating reflects how well your team is doing in the Arena System; the higher your rating, the better. When you queue up for a fight, the matchmaking system uses your rating to find a suitable match. Every time your team wins a match, your rating goes up, and every time you lose a match, your rating goes down. The amount by which your rating changes depends on your team's rating compared to the other team's rating – if you win against a higher ranked team, your rating will improve more than if you steamrolled a weaker team. Similarly, losing against a weaker team will hurt your rating more than losing against superior enemies. The exact formulae are a bit more complicated than that, but the basic idea is similar to the Elo ranking system used for professional chess.

Team Rating to Arena Point Formulae

X = Team Rating, Y = Arena Points

If X<=1500: Y = 0.38*X-194 (note: this calculation can go negative, but will be floored at 0) If X>1500 Y = 1426.79/(1+918.836*Power(2.71828, -0.00386405*X))

The 2v2 and 3v3 penalties are 70% for 2v2 and 80% for 3v3

At the end of each week, your Team Rating is used to calculate how many Arena Points your team will receive for this week. Your team needs to have fought a minimum of ten matches per week to be rewarded with Arena Points, and a player must have been in at least 30% of all your matches to be eligible for that week's points. The transformation from your Team Rating to Arena Points starts off as a linear function, but once you go beyond a certain rating threshold, the function becomes logistic. This means that you will see a significant payoff increase once your Team Rating goes beyond a certain point, but the high-end spectrum of the ratings will eventually notice a decrease in how much bang they get for their buck.

Getting Rewards

Arena Points are used as a currency in the Arena System. Instead of a gold price, Arena rewards cost a certain number of Arena Points. An important improvement over the previous reward system is that your Arena Points do not decay. You can stockpile a maximum of 5,000 Arena Points. To claim your rewards, go visit the Arena vendor in Area 52 in the Netherstorm region of Outland. You will be able to browse his goods and buy rewards if you have earned enough points.

Arena Seasons and the Ladder

One very cool aspect of the Arena System is the introduction of seasons. Each season lasts several months, and at the end of a season, the top ranked teams are rewarded with some truly unique prizes like legendary mounts or other cool items. Members of the top teams will also receive special titles to honor their achievement (highest to lowest):

1. Gladiator
2. Duelist
3. Rival
4. Challenger

Seasons are also an excellent opportunity to introduce new rewards to the Arena System. As the instance and raid content of the game progresses and powerful new items enter the game, the start of a new season gives the game designers a chance to add new rewards to the Arena PvP system as well to make sure that both types of content remain equally rewarding.

FAQ

Q: Will there be a Super Brawl?
A: There may be special events that tie into season finales of the Arena System, but there are no specific plans as of yet.

Q: Do players keep their Arena Points after a season ends?
A: Yes.


Thottbot - World of Warcraft - Allakhazam


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